Beer Game, Supply Chain Game
https://en.wikipedia.org/wiki/Beer_distribution_game


The beer distribution game (also known as the beer game) is an educational game that is used to experience typical coordination problems of a supply chain process. It reflects a role-play simulation where several participants play with each other. The game represents a supply chain with a non-coordinated process where problems arise due to lack of information sharing.

Industrial Dynamics (1961)


Jay Wright Forrester (1918-2016) first pioneered the development of magnetic computer memory before moving on to something really diffiult: system dynamics. This discipline studies and simulates the interaction between dynamic systems and provided the type of computer modelling that enabled the Limit to Growth report by the Club of Rome. Industrial dynamics is also, crucially, an early attempt to model supply chains. Here are a few images from his Industrial Dynamics (1961), a landmark book with still stunning graphs.











Bullwhip effect
https://en.wikipedia.org/wiki/Bullwhip_effect


The bullwhip effect is a distribution channel phenomenon in which demand forecasts yield supply chain inefficiencies. It refers to increasing swings in inventory in response to shifts in consumer demand as one moves further up the supply chain. The concept first appeared in Jay Forrester's Industrial Dynamics (1961) and thus it is also known as the Forrester effect. It has been described as “the observed propensity for material orders to be more variable than demand signals and for this variability to increase the further upstream a company is in a supply chain”.